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Axe Software Forums
Quest Developer Forum Random Number generator.
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Author | Topic: Random Number generator. |
Computer Whizz |
posted 17-09-2000 15:15 GMT
is there a random number generator in quest? I would like the player to go to a terminal in one room, get 4 numbers (eg. A=3 B=7 C=4 D=7), all numbers random. Then he goes into the next room, enters these 4 numbers and is able to do other things (eg. print out a document, delete files/things, unlock doors ect..). I know this would have to be in a procedure and that the terminal would be an object. I'd use the command "operate terminal" to do these things. How would I get it to do this? And how would I implement these changes (unlocking doors down the hallway) in the game? thanx for your help. --CW |
Alex |
posted 17-09-2000 20:12 GMT
(www.axeuk.com appears to be having trouble with its CGI scripts at the moment - this is probably a problem with TeraByte, who operate the web server www.axeuk.com sits on - if you have trouble posting, viewing or replying to messages, hit your browser's refresh button until it works)
For unlocking doors, have some script for the north, go to... place actions etc. that check whether the door is locked or unlocked - if locked, print a message; if unlocked, move the player to the required room.
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Computer Whizz |
posted 19-09-2000 19:45 GMT
So I gather you can only use this in Quest3? I presume that to set the random function, you put it in an action to change the value in a collectable and input the following : test2;$(rand;1;3)$. --CW |
Alex |
posted 19-09-2000 19:55 GMT
No, the $rand(A,B)$ function exists in Quest 2.0 upwards. You were almost right with the syntax - the parameter should in fact be of the form test2;$rand(1;3)$.
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