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Author | Topic: Help with colectables |
melbrown2k |
![]() I have set up my game so that the player has a colectable of Health which starts at 100. I want it to make it game over when the players colectable value reaches 0. I have put a conditional statement, in the after every turn section, which is says that when Health is 0, end the game by making the player lose. This doesn't seem to work, can you help? |
Luridii |
![]() I have done this in my game, have you got this action in the afterturn box? if has <Health;=0> then playerlose <> If not you might have missed out the = sign |