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  Giving a character/object (Q3) a hidden value.


Author Topic:   Giving a character/object (Q3) a hidden value.
Computer Whizz posted 02-10-2000 20:36 GMT     
I don't remember if I have posted this allready but is there a way, in the define character/object block, to 'give' the character 'zombie' a sertain valuable. so if there was 3 zombies named Z1, Z2, Z3. You could set it to check Z1's define block for the number (say 3)and that's the number of shots it would take!
then Z2 would take 4 instead, and Z3 would take 6 or 7.
This way is the only way 'I' can think of getting around this problem.
Any others??
--CW
Alex posted 06-10-2000 11:36 GMT          
You could do that by giving each zombie character a property specifying the number of shots to take. This should be possible with the currently released build of Quest 3.0. See the VERSIONS.TXT file for details.


Alex Warren,
Axe Software