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Author Topic:   Two word synonyms
Luca Brazzi posted 22-10-2000 15:05 GMT     
What do I do when I have an object called, for instance: "remote control", and I want the game to recognise it both when the player types "remote", and "control"? Adding "remote" as a synonym creates an overflow, for obvious reasons... Is there a way, or can the game just accept synonyms for one word objects?
Alex posted 22-10-2000 16:30 GMT          
Hmm... the best I can think of is that you could call the object "remote" or "control", with the relevant prefix/suffix perhaps, and then have "remote control" as a synonym for it. Quest 3.0 will hopefully have a more sophisticated system for this, allowing you to specify synonyms for specific objects.


Alex Warren,
Axe Software

Luca Brazzi posted 22-10-2000 17:32 GMT          
Another way (so I found out...) is to just add a user defined command such as "take remote", that will execute as if the player typed "take remote control"...

But this means that all double worded objects, and all the commands possible for each, will have to be described as new actions...

BTW - Alex, I sent you an email as concerning my new "take all" command, and it is also posted here in the forum...