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Author | Topic: Two word synonyms |
Luca Brazzi |
![]() What do I do when I have an object called, for instance: "remote control", and I want the game to recognise it both when the player types "remote", and "control"? Adding "remote" as a synonym creates an overflow, for obvious reasons... Is there a way, or can the game just accept synonyms for one word objects? |
Alex |
![]() Hmm... the best I can think of is that you could call the object "remote" or "control", with the relevant prefix/suffix perhaps, and then have "remote control" as a synonym for it. Quest 3.0 will hopefully have a more sophisticated system for this, allowing you to specify synonyms for specific objects.
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Luca Brazzi |
![]() Another way (so I found out...) is to just add a user defined command such as "take remote", that will execute as if the player typed "take remote control"... But this means that all double worded objects, and all the commands possible for each, will have to be described as new actions... BTW - Alex, I sent you an email as concerning my new "take all" command, and it is also posted here in the forum... |