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Axe Software Forums
Quest Developer Forum Help with 'define selection' coding
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Author | Topic: Help with 'define selection' coding |
FeodoricG |
posted 01-02-2001 23:59 GMT
Hey, I was wondering if anyone here knows whether I can have the choices in a selection controlled by an 'if' statement. For example, if I want a selection box of what weapon to use, can I code the selection like this: define selection <my_selection> I've tried this, but it doesn't seem to work. Will I be able to make this sort of selection, or will I have to think of a new system for my choices? |
Alex |
posted 02-02-2001 10:57 GMT
This kind of thing is not possible in Quest 2, but it is a possible feature for Quest 3 which I've added to the wish list. You could use string variables inside your choice tags to give you extra flexibility: define selection <whatever>
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MaDbRiT |
posted 03-02-2001 13:36 GMT
Hi - There are several (mostly rather inelegant) ways to generate a 'selection' list that varies during a game. I've coded up a demo of how a player can have up to four different takeable weapons and how typing 'use weapon' can be made to either use the only weapon he has - or offer a choice of those held. Hope this prompts a better solution! You can get my demo from this link:- http://members.aol.com/agbampton/choices.zip e-mail me if it needs further explanation. Al
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