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Author Topic:   I'm interrested in hearing what games you guys have in production...
Tyrant posted 20-02-2001 04:27 GMT     
Yep, me on my 3rd post in a row. I'm on a role! I'm just interrested in hearing if there are any text games in production right now. I'm creating a big RPG/Adventure game called Chrono Crisis (Name subject to change), which has a very good storyline and lots of depth. Hopefully, if I can keep on the project, it'll be actually the first full fledged text game on the games list. What I mean by that is that most games in there are either demos, or just short but fun games or simulators. I'm hoping to get my game not only long and fun, but not too confusing since the player has no real visuals except for some still pictures. Anyway, I'm trailing off. So what do you guys have in store for us?
MaDbRiT posted 20-02-2001 13:16 GMT          
quote:
So what do you guys have in store for us?

Well I've been working on a game since Quest 1.00 beta... and despite losing the lot to a hard drive crash (twice) and a stolen computer (once!) I am still hoping to have my game out - eventually...

It's working title is "R.S.V.P.I." - and although I do have a fully working version - I have been rewriting, polishing and tweaking (hopefully improving) the game for the last three months. In its present incarnation the game has 100 plus locations, and a LOT of non player characters to interact with.

It is essentially a text only piece ( i prefer imagination! ) - but uses a few sound samples and photographs here and there.

( My biggest problem is that I keep wandering off to turn little features of my game into include libraries and this does slow things a lot. )

Anyways... that's what I'm up to!

Al

a.k.a. MaDbRiT.

surfio posted 20-02-2001 18:49 GMT          
Hi, I'm new here, but I've had quest for a few months now.
I'm currently working on an RPG based on White Wolf's Mage game.
carlii posted 04-07-2001 14:24 GMT          
Currently I am working on a game called "Mentality" and is basically a real-life RPG. Version 1.0 is set to be released in August 2001. I hope you guys will download it and tell me what you think!
Wizard posted 04-07-2001 15:37 GMT          
I got involved in computers in the mid 80�s. Back then (in the days of the Apple ][+) one of the first IF games called Adventure had me hooked. It was vast, it required you to think, and it was fun and addictive.

So when I came across Quest the direction was clear. I made a list of things I wanted to accomplish in the game:

� Fun
� Vast
� Lots of character interaction
� A central theme with lots of side plots

To that list I have added some items that have added depth to gamming since the 80�s.

� RPG Stats <complete>
� Buying and Selling <complete>
� Stealing <complete>
� Random and fixed NPC�s (good guys) <complete>
� Random and fixed Monsters <next week>
� Wearable and Equipable items <complete>
� Turn based battle system <complete>
� Agro System � so some monsters are more aggressive. <next week>
� NPC�s that can follow you and assist. <not complete>

Currently a lot of my time is spent researching storyline and puzzles.

Wizard

Tyrant posted 04-07-2001 18:34 GMT          
Wow, this is an old post! Chrono Crisis?? I abandon that thing a while ago! Anyway, I'm very interested in Wizard's game and hopefully you can get it out soon. I've still been coding my battle engine for my new RPG. Oh yeah, speakin of that, I find coding much more fun and a lot easier than QDK. I can get something done half the time when coding! Once I get the battle engine finished, which should be in the next day or so, I'm thinking it would take me roughly 3 to 6 weeks to complete the game itself.

My engine actually turned out to be pretty simple, but achieving my goals for it has used up a lot of code and variables. With my engine, it's basically a menu that pops up. But it's the SAME menu for every battle, only each battle is different with different characters, attacks, etc.... it has worked out pretty good, and this "recyclable battle system" will shave off a lot of pointless coding. The menu consists of:

*Attack
*Cast Spell
*[use] Item
*Defend
*Run Away
*Quit Game

When you chose Attack, you are shown another menu with up to six enemies to attack, but there aren't always up to six in a battle. Basically, my best friend when it comes to this battle system is strings, followed by invisible collectibles. Anyway, the engine also checks to see if you are experiencing any status effects. Such status effects are an injury in which you can't physically attack; mind trauma in which you can't cast spells; sleeping which you can't do anything; poison which really doesn't affect you in battle, but it's the only status effect that stays with you even out of battle until you cure it, and it takes off HP everytime you do something; and finally paralization where you can't do anything except for use an item. Injuries, sleep, and mind trauma all go away after about 3 or so turns, but paralization stays with you for the remainder of the battle unless you cure it with an item or run away (Yes, you can somehow run away when you are paralized). Also, you can't run away from all battles, such as boss battles. Quit is pretty self explanatory. Because you can't choose Quit from the toolbar when a menu is up, this feature allows you to kill yourself in case you want to quit the game in the middle of the battle, and you can't run away.

Well I'm going too in depth here so I'm not going to reveal any more of my system. It's really neat in that the battles involve strategy with the use of elemental spells and a mix of physical attacks, and you even get different GP (money) and experience points depending on how the battle went.. that is, if you won it.

sweetguy posted 10-07-2001 02:58 GMT          
nice battle plan. mine is a lil bit the same but i have more factors effecting the battle like sword skill, age, dex, stam, speed so like mine is gona be like a more like real life battles and the monsters are gona be the same wich is gona be a lil hard to keep track of all of them but i think i got a prog that can do that with no prob.

mine is gona be like a ff game. i have music but no pic.s (well maybe if i can get my freind to draw the pic.s out) thing is the whole game is gona be huge i guessing it gona take 2 days to beat it even if you know every secret in the game (there's alot) i hope to get the demo out by the end of august (that's if time let's me)