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Author | Topic: Forward/L/R instead of Compass points |
malicorne |
![]() Is there a way to have relative (forward, left, right) movement directions, rather than absolute (compass points)? |
Alex |
![]() In Quest 2.x the best way to do this would be to create commands for "forward", "left" and "right". In Quest 3.0 you could be a bit more sophisticated and have a global direction handling routine, and set properties for "forward", "left" and "right" for each room - the direction handling routine would cater for the commands for the whole game and read the property of the current room to move the player in the right direction. Perhaps for Quest 4.0 I'll implement things like forward, left and right properly, in the same way as north, south etc. |