Axe Software Forums
  Quest Developer Forum
  MagicSword Part 1


Author Topic:   MagicSword Part 1
Luridii posted 31-03-2001 12:04 GMT     
MagicSword Part 1 is now finished and up for download on my site:
http://blakkfire.homestead.com/Quest.html

I've spent a lot of time making this RPG, so please download it, play it, and maybe leave some feedback about it here :)

Luridii posted 31-03-2001 12:09 GMT          
Except the homestead file server's down at the moment...doh!

PS. The game works much better than the demo did ;)

Tyrant posted 31-03-2001 15:25 GMT          
I just downloaded it, so I'm about to play it. I'm glad some people are starting to post their games now! Anyway, I noticed the download is very small which is both GOOD and BAD. Good because I don't have to wait an hour, and kinda bad because that means there's not going to be sound or MIDI music. Though that doesn't really matter, I'm just a person who loves music to set the atmosphere of an area. Well, doesn't matter. I'm sure it'll be a good game. I'll post my feedback later on after I get into the game.
Tyrant posted 31-03-2001 16:19 GMT          
I am now at Fennats Square in your game, and here are my thoughts:

It is actually a pretty good game that's very deep. You created the medieval world and characters very well as I have no trouble imagining what's going on or what I have to do. It is not confusing, either, like a lot of text adventure games that make you walk around aimlessly in a maze of directions. I also added my own battle and village themes to the folder which is a good addition you added to the game (Allowing us to choose our own music). The whole spell casting and battle idea is another cool thing, especially with different types of elemental spells you can use. This game makes me remember the old Final Fantasy days way back then...

However, there are some flaws in the game obviously. First of all, I really don't like the battle system very much. It would've been cooler to use a menu-based battle system, and actually use enemy HP that is affected by different types of attacks. I found myself constantly throwing that dagger at the damn sniper, not knowing if I was doing the right thing. Finally, after many tries, I nailed him. Also, it almost seems like the player doesn't have much control over the battles. In the very beginning inside the Academy, for example, I had to fight these enemy replicas, and it just seemed that it was a linear battle (Hit with sword 3 times, he's dead; stuff like that). Not really bad, but could've been improved.

Also, the game SO FAR seems a bit linear. Like mentioned above, it's not confusing at all which is a good thing. However, there seems to be only one direction to go the whole way, but maybe that'll change later on. There's really not much of a story which is needed in RPGs, but that's not a big deal.

Overall, it's a nice little text game that I think I'll enjoy till the end. Good work.

My Score- 6.5/10.0

By the way, a 6.5 isn't that bad coming from me. I'm a very big RPG player who's played the many legendary console RPGs from Squaresoft (Final Fantasy, Chrono Cross, etc.), so I'm always expecting too much from games. This is probably the best text game out of the whole list here at Axe Software from what I've played.

Luridii posted 31-03-2001 19:21 GMT          
Thanks Tyrant.

I think i have done enemy HP that is affected by different types of attacks for enemys that r more than just simple ones ,like the bosses; Different items do different levels of damage.

Also the battles like @ the academy, I was just starting 2 make the battle system, so it was basic then, but develops throughout the game, as i figured out more complex stuff such as random amounts of damage done 2 enemys.

Luridii posted 31-03-2001 19:23 GMT          
Also a menu based battle system would have been harder to code, bcoz ud have 2 put 4 each selection if here <...> and the weapon ur using if has <...>,

Luridii posted 31-03-2001 19:27 GMT          
Yeah also the game is a bit linear, but I can't think of any particular way 2 change it... maybe sort of side-quests?
I could try doing that in Part 2 'groan!'
Tyrant posted 31-03-2001 20:08 GMT          
If you'd want to make a game less linear (yes, side quests are a cool addition, too), you should have some sort of overworld like other RPGs do. Then, instead of going on one direct path, you could choose where you want to go...a castle, a marsh, a mountain, etc. Then, maybe at a marsh, East would lead to a big fortress, and west would lead to a marsh town, etc. Those are just examples, but it's to show how to make a game less linear. NEway, I got to return to making my game. I can't wait till this thing's released!
Luridii posted 31-03-2001 20:26 GMT          
Yeah I could do.
Anyway thanks Tyrant :)
Anyone else got anything 2 say about the game?
Pikaflare posted 18-04-2001 21:34 GMT          
Your game is quite good. I find it interesting, and fun to play. Can you give me some tips on a battle system. I have one, but it takes too long to code it like this. If you could help me a bit with mine, then I can post my source code for everyone to see. However, no one can alter it in any way. Or claim it as their own. Would you help me out a bit? I rate your game 7.5/10.
Thanx
Pikaflare-- [email protected]
Luridii posted 19-04-2001 18:17 GMT          
umm, oK I'll just put together a little demo with tips + email it 2 u ok. Then if there's bits u don't understand u can mail me about them.
Pikaflare posted 24-04-2001 22:07 GMT          
That's a little too easy. I've figured out a better way to code mine however. I kept using paragraphs for the random attacks I used. Now I use a random sentence, such as You attack the goblin, and severely injure it. After the random sentence, I use a random health decrease. Also, if the player has a certain weapon, another random amount is decreased from the enemy's health. I think you might like to try that way. Give it a try, I'm sure it's a lot easier. It's much more easier than my previous battle system. Why not finish up the game and enter it in the Interactive Fiction Competition 2001? I've been waiting for that to start for monthes!
Thanx
Pikaflare-- [email protected]
Luridii posted 25-04-2001 18:12 GMT          
Yeah, I'm rethinking my battle system so battles r a lot easier to code.
carlii posted 19-07-2001 11:13 GMT          
I'm up to Hallucination Forest but I can't get through it even if I have that antidote thingo from the witch guy (sorry I haven't played it in yonks and I've forgotten alot).
Luridii posted 24-07-2001 08:53 GMT          
You only need to have drunk the antidote to be able to get into the forest in the first place. The rest is kinda confusing but you'll get there eventually ;)
sweetguy posted 26-07-2001 08:59 GMT          
about side quest always put secrets. and choices liek he can go do this or go do this and when he choses one the other closes up. things lke that
sweetguy posted 26-07-2001 18:43 GMT          
i went to the page and it said page not found ....
Luridii posted 27-07-2001 08:37 GMT          
soz my page has moved!

new 1 is http://www.angelfire.com/rpg/blakkfire/index.htm

Wot a mouthful....anyway 1ce ur there follow link 2 quest page :)

Luridii posted 27-07-2001 08:41 GMT          
And heh heh there is 1 main sub quest in my game (although they can end up with u getting different things), look out 4 the letters surounded in ??
sweetguy posted 31-07-2001 08:17 GMT          
hey i love bof. but my fav. is part one. but i could never get any of the dragon gear. part 2 is good to but the part in the kingdom of the frog is boring and annoying (sorry). anyways i'm about to try the game i'll give ya some feed back. =)
Luridii posted 31-07-2001 08:48 GMT          
Thanks m8, both 4 lookin @ my site and 4 givin me sum feedback. Heh heh I've played bof1 (and got the dragon gear, lol) but i prefer bof2.
Hope u enjoy MagicSword!