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Axe Software Forums
Quest Developer Forum I'm new to this and have some questions.
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Author | Topic: I'm new to this and have some questions. |
Pikaflare |
posted 04-04-2001 22:28 GMT
Hey everybody, I was hoping some of you could tell me where I can find some tutorials, tips & tricks, and stuff like that. I'm used to programming, but not this. I'm more used to Javascript, HTML, WDL, etc. If you could please help me, I'd be glad. I'm tring to make a small game for my friend called CAroLiNe WaRPeD. Can someone tell me how to use the USE function thing. I just can't figure that out. Thanks for your help. Thanx Pikaflare-- [email protected] P.S. If anyone needs help trying to get to the hints section of my page, type this in the loction bar: http://members.nbci.com/Frobozzco/glowingfishrazor.htm That should get you in. If not, email me and I'll tell you. That's all for now. |
MaDbRiT |
posted 04-04-2001 23:03 GMT
The tutorial that comes with Quest does show a simple 'use' of USE... might I also point you at my tips and tricks page? Al |
Pikaflare |
posted 10-04-2001 02:37 GMT
I didn't know there's a tutorial for Quest. I don't have the registered version, but would I still have it, or be able to get it. I have been to your tips & tricks page. It helped quite a bit. Before I posted my topic, I tried to follow your instructions several times, but it didn't seem to work. When I make my game, I just won't use USE. I hope someone can help me out a bit. Thanks for your help MaDbRiT. Thanx Pikaflare-- [email protected] |
Luridii |
posted 10-04-2001 09:06 GMT
here's an example how u use use Say you've got a procedure set up to do the actions you want to happen when a player uses a watering can on a plant called 'Water proc' define object <plant> If ur using Quest 2.19 the Watering Can must be defined as an item. As an alternative if ur using Quest 2.19 u could just program it in QDK. |
MaDbRiT |
posted 10-04-2001 15:25 GMT
quote: My tutorial comes with the unregistered version of Quest too - and can be downloaded from my tips and tricks page if needed. If you e-mail me and tell me what you want to "use" - maybe include your code? I will code a "use" for you by way of a demonstration. Al |
Pikaflare |
posted 11-04-2001 01:14 GMT
Thanks a lot for your help. I've done everything that was in the tutorial, but it just doesn't seem to work. Do you put the code in the object you are using, or the one that is being used on? From what you say, I assume you place the code in the "used on" item. I'll try it once more again, but it might not work. What I'm trying to do is make an item that has to be used on another item, and the item that is created by those two, has to be used on by yet another item. I tried to do the first part, but it didn't do anything, except mes up the game. The tutorial actually comes with Quest? I downloaded it without knowing that, I thought for a moment that there was two. I really appreciate your help. I'm a big fan of text adventures, but they seem to be extremely hard to me. I havn't been able to much on any without help. You should play the game Humbug. It's kind of different, but HUGE! Thanx Pikaflare-- [email protected] |
MaDbRiT |
posted 11-04-2001 14:18 GMT
quote: Yes you do... if you cannot get it to work as in the tutorial then you must have a syntax error somewhere in your code! These can be a pig to spot. I'll code you up a simple demo of using A on B to make C and mail it on.
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Computer Whizz |
posted 11-04-2001 19:45 GMT
hey all! my advice to you Pikaflare is to use QDK..... even if it is a little bit! You might find it a little easier, and afterwards (if it works) you can compare it to YOUR hand coded version and see any mistakes you have made! This way you can try it in QDK, then once you see what to do, it's easier to do by hand!! Try it!! :) hope I helped (even a little!) --CW |
Pikaflare |
posted 15-04-2001 20:30 GMT
Actually, I HAVE been using QDK. That's what I've been having the problems with. It's easier to use then the ASL coding and I don't have to use that, so why bother. When everyone used examples with that, I switched over a little bit. Anyways, It works on a test game, but it wouldn't work inan actual game. I'm getting used to coding ASL now, thanks to everyone here. I've completed one of my games and I'll upload it to one of my web sites if anyone would like to try it. It's just a beginners, but has more stuff than most of the games in the Download section here. Reply to this if you would like to try it. To Alex, Do you think you can add my game to the others? I'll give you a link to download it if you want. If you have another way I'll do so. If you say yes, then be sure to test it to make sure it's good enough to add. Here's what the game is about. An earthquake passed through your village and you are stuck inside your house. You must escape somehow. That's the first part of the game. The easy part. Here's the rest. You have escaped from your house, but must now find an exit from your village. The town actually only contains a greenhouse, a garage, and the house. Please tell me if you would like to try this game. Thanx Pikaflare-- [email protected] |
Alex |
posted 16-04-2001 12:02 GMT
If you either give me a download link, or email the game to [email protected], I'll try it out. Whether it's good or not, pretty much all games are added to the Games Archive on the website. I don't usually spend a great deal of time playing and critiquing the games I get, but if you like I'll send you some comments on your game. |
Pikaflare |
posted 16-04-2001 21:54 GMT
Okay. Thanks for your help Luridii, Computer Whizz, Alex, and especially MaDbRiT. I emailed a copy of everything my game needs to MaDbRiT and Alex. If anyone else would like to try it, then email me. Or, hopefully, it might be in the Games list. Thanx Pikaflare-- [email protected] |
Alex |
posted 17-04-2001 21:41 GMT
I've added your game to the Quest Games Archive. I've not had time to play it to any real extent yet - hopefully I'll find the time quite soon. |