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Author Topic:   ASL 3.0 proggraming help?
Computer Whizz posted 10-05-2001 15:22 GMT     
hi, me again!
This time I'm going to ask if there is a code reference tpe thing for asl V3.0?
Oh and you might want to update you Q2.19 reference for the define characters where you can put in extra details that are not displayed (or is that Q3 and not Q2.19??).
If so could you send it my way (I've just downloaded the NEW Q3.0 Beta!!!) so I can do my game.. Thanx.
be back soon..

--CW

Alex posted 10-05-2001 16:19 GMT          
Yes, Quest 3.0 Beta 2 includes fully updated documentation.

I've no idea what you mean by "the define characters where you can put in extra details that are not displayed"...?

MaDbRiT posted 10-05-2001 17:08 GMT          
quote:
This time I'm going to ask if there is a code reference tYpe thing for asl V3.0

As Alex suggests, there is a Windows help file style reference packed with Q3.0 beta 2 - and I've made a 'pdf' file of the docs for printing purposes (looks really nice in a spiral lay flat comb bound form and is very practical).

I'm planning to rework the Tutorial I wrote for Q2.1x to demonstrate Q3.0's added niceties, but that will take a little while yet.

Al

Computer Whizz posted 10-05-2001 22:29 GMT          
I'm sure there was a section for defining a character in the game. So as well as their gender, their name and ect.. you can type in extra stuff like 'stat="3"' and other stuff like that!? I was going to do it for that little shooting .asl I gave you.... but I gave up on that way a long time ago! But I was just wondering about if that is the current feature in Q2.19/3 or if it is a planned feature? or haven't you thought of that yet? :)
anyway is there a 'loop' command?? (I've looked on the Q2.19 page and it says it's available)I've had a quick look through the on-line guides but didn't find it, I expect it works the same as in basic/c/c++?
And on my last note, about the help menu design in QDK2.01.... It's great isn't it!? It doesn't do TOTALLY what you can do with hand coding but it is very good! Are you going to re-design it so that it's more like a flow diagram or something? IMO I think it'd look more nicer and easier to understand but that's looks for you!
hope that flattery went a long way with you (:))!!

--CW

Alex posted 11-05-2001 12:15 GMT          
What you're referring to is object properties, and this is a feature of Quest 3.0.

The only loop command in Quest 2.19 is the "for" command. Quest 3.0 adds a "repeat until ..." command.

When you say "help menu design" are you talking about the editing of script commands? The actual editing of individual lines of script has been overhauled in QDK 3 but the basic editing of individual blocks is still currently the same - though a tree-view style would make things much easier. This will eventually make its way into QDK, although probably not for QDK 3.

Computer Whizz posted 11-05-2001 15:32 GMT          
By help menu's I was refering to the menus selection in the QDK 1.02 edit part, it is only a little under hand coded functionality.... where by hand-coding it, you can make text appear once you exit the menu, and other stuff, in the menu part in QDK 1.02 you can't! I just thought that a tree-type diagram would help to see the links to different menu's better and might give t a bit more functionality!
thanx for the info on the Q3 character qualities and for the loop help, I don't think I'll be needing it now though!
This game I'm making is turning out a bit more difficult than I first thought...... the gaming system *should* be up and running before September/October!!!
gotta go, School computers again.

--CW