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Axe Software Forums
Quest Developer Forum restoring a saved game and collectibles
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Author | Topic: restoring a saved game and collectibles |
Mikael |
posted 04-06-2001 03:11 GMT
When saving and restoring a game all collectibles are reset to whatever their starting values were... I'm using Quest 3. Is there any way to stop/change this or should I just set everything to numerics (i.e. no longer use collectibles)? A different question, is there a way to make it so players cannot save the game anywhere and at any time- can saving be restricted to certain locations or players having a certain numeric variable? Thanks. |
Alex |
posted 04-06-2001 12:01 GMT
If you're creating an ASL3 game for Quest 3.0, collectables won't work at all. All ASL2 games using collectables should still work properly, and the save/load format for ASL2 games is the same in Quest 3.0 as for Quest 2.x (there is a new format for ASL3 games). Restricting a player's ability to save the game is not really good form for a game and I don't think any of the other IF systems support it, but I suppose I'll put it on Quest's "To do" list (for the Quest version after Quest 3.0). |
Mikael |
posted 07-06-2001 05:40 GMT
Thanks. If other players aren't interested in the restriction on saving I wouldn't want you to add it on one player's account. Quest is a great easy-to-use system- kudos to you. |
Computer Whizz |
posted 07-06-2001 21:32 GMT
Well, I wouldn't mind having it in there somewhere! It might be quite interesting to stop them saving for a little while, inside a specific area for some reason...... like stopping them from saving in a 'death-room' where you compete through a number of battles, in a maze or something. but it would be a nice addition to the list I think! --CW |