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Author Topic:   Everyone here please respond....
Tyrant posted 22-06-2001 21:22 GMT     
This post is more of a poll. I'm having a "writer's" block in that I can't think of a game to make with Quest that is new and original. I'm personally sick of the puzzle-solving genre, and am trying to think of something different and fun. I am thinking about making a quick little sports game using Quest. From the below list, what is your favorite sport, or at least what would you enjoy playing off of Quest? My personal favorite is golf, but I don't want to create a golf game just because I alone enjoy it.

1. Golf
2. Baseball
3. Basketball
4. Football
5. Professional Wrestling

I know pro wrestling isn't really a true sport, but it's still interesting and fun to watch here in the United States. I'm trying to find what everyone enjoys the most, then make a little game off of it. I could also make all those above games, but that would take more time, thus your favorite sports might not come out for a while. Also, I left out some sports such as soccer, tennis, etc. just because I don't follow those sports, therefore I couldn't make the game accurate. Thanks for any feedback!

P.S.- If you got a different idea, please tell me.

Alex posted 23-06-2001 02:08 GMT          
Sport IF sounds completely bonkers to me.

> KICK BALL
You kick the ball.

> SCORE GOAL
You miss.

Maybe focus more on some kind of plot around the sport, if that's what you're interested in?

passerby posted 23-06-2001 15:20 GMT          
Alex has a point. How do you imagine the gameplay progressing? because you can't really simulate the physical skills used to play sports.

My advice would be to go with the sport that you have the best idea of how to simulate in Quest, because otherwise you'll be setting yourself up for a hard time.

If you really want me to choose, i'd agree that golf is probably best. It's less physical (and depends less on instant decision-making) than the others, so you could come closer to getting the satisfaction of playing a good round. The pro-wrestling might make a dark horse, though, because you could build a plot and a story around it.

reader.

Tyrant posted 23-06-2001 16:42 GMT          
Those two points are exactly what I'm talking about. I'm trying to build something that's new, and that someone who's bored could just sit down and play with for a couple minutes. I don't want anything such as "5 little green alien men are pointing a large laser at the Earth, and the only way to stop them is by winning a 9-hole round of golf!" I guess text games just aren't made for it, but I believe it is possible to create these kind of games by using a lot of conditions and thinking skills.

What I'm trying to do is broaden the genre of text games as I, myself, and getting sick of the everyday adventure and interactive fiction games since every single one is just the same as the next.

I'm going to try to create a one-hole game of golf and see how it turns out. If I think it turns out good, then I will post it and you guys can check it out. If that goes good, I might create a bigger game with more of a point to it. Meanwhile, I'm also working on a secret project....

Wizard posted 24-06-2001 18:01 GMT          
I had a idea. What if you were add role playing type stats. Strength, Dex, Int and have the outcome of a action be dependent on the stats. You could use the collectible feature to keep track of them. They could be increased by use of magic items and completing tasks.

You no doubt will still need to do puzzle soving for a basline but this would add a dimesion and increase replay-ability.

Wizard

Tyrant posted 24-06-2001 18:45 GMT          
Wizard, are you talking about my secret project or the golf game? If you are talking about the secret project, then yes, I already have that in mind, and am currently working on a good menu-based battle system for the game. By the way, you seem to know your stuff about RPGs, so could you by any chance give me a list of a bunch of stats RPGs use as well as their initials and what they mean? Here's what I know:

HP = Health Points (Health)
MP = Magic Points (Magic)
AGI = Agility (How well you can dodge attacks)
EXP = Experience Points (Get them by defeating enemies, etc., and a certain amount increases your EXP Level which, in turn, increases all your stats a little bit.)
STR = Strength (Strength...Weapons help)
DEF = Defense (Defense...Armor helps)

Wizard posted 24-06-2001 19:14 GMT          
Cool I would like to see it when you get it done!

Here is some info on RPG Stats

INT � Intelligence � Your ability to learn new skills and new spells.

WIS � Wisdom � This is used differently in different games. The most common use is the higher your Wisdom the faster you increase in levels.

DEX � Dexterity � For defense it is the ability to not get hit, for offense it is the ability to hit your opponent. Some weapons (bow and crossbow) require a high DEX to use. This stat can also affect the speed of your attack to your speed to run or walk.

STR � Strength � Determines how much weight your char can carry. Also many items (weapons, armor, etc) have a strength requirement to use. It determins how hard you hit in melee attack.

CHR � Charisma � This stat effect how people or beings react to you. An ogre would have low charisma; an elf would have high charisma.

STA � Stamina � This stat affects the char�s physical endurance. It controls how long he can run before resting, or how long without sleep, or how long to carry a heavy object.

CON- Constitution � This stat effects the hit points or life of the character.

From the above stats, other stats are derived, usualy by some formula using the values of some of the stats listed above.

MANA � The magic points used when casting spells.

HIT POINTS � Life.

I hope this helps,

Wizard

Tyrant posted 24-06-2001 22:49 GMT          
Thanks, that helps, and should help improve my game a lot and add a lot more strategy. However, I am running into a slight problem with QDK which I am posting right after I post this reply.