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Author Topic:   Nosy question for alex
passerby posted 26-06-2001 19:28 GMT     
hi!

i have been wondering, don't answer if you don't want to because you might want to keep this to yourself, how Quest works internally, and just how any Adventure game engine works internally.

Not so much what functions, but what data structures do you use to represent Locations, Objects, Characters, etc, and what collections you use to store them in?

Alex posted 26-06-2001 22:54 GMT          
Variables.
passerby posted 27-06-2001 14:55 GMT          
so they're all (Locations,Objects, and Characters) just stored as the strings representing their names?
Alex posted 27-06-2001 15:43 GMT          
Strings are used everywhere - all the strings describing a room are kept together in a room data type, etc. Fairly common-sense stuff.