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Axe Software Forums
Quest Developer Forum Nosy question for alex
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Author | Topic: Nosy question for alex |
passerby |
posted 26-06-2001 19:28 GMT
hi! i have been wondering, don't answer if you don't want to because you might want to keep this to yourself, how Quest works internally, and just how any Adventure game engine works internally. Not so much what functions, but what data structures do you use to represent Locations, Objects, Characters, etc, and what collections you use to store them in? |
Alex |
posted 26-06-2001 22:54 GMT
Variables. |
passerby |
posted 27-06-2001 14:55 GMT
so they're all (Locations,Objects, and Characters) just stored as the strings representing their names? |
Alex |
posted 27-06-2001 15:43 GMT
Strings are used everywhere - all the strings describing a room are kept together in a room data type, etc. Fairly common-sense stuff. |