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Author | Topic: For Each |
Wizard |
![]() Alex, I am interested in using the For Each feature for characters in a given room. I would need to access the properties that were assigned to them in the Define Character section. So the two questions that I have are: 2. What is the internal variable name that would return the name of the character, each time through the loop? Thanks Wizard |
Alex |
![]() In Quest 3.0 the "define character" block doesn't exist - objects, whether alive or not, have to be defined using "define object". So the syntax is the same. |
Wizard |
![]() Alex, yea while the site was down I figured a way around it. I define an object with the same name as the char, assign properties and then make it invisible in the same room with the char. It works great. Thanks, Wizard |