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Axe Software Forums
Quest Developer Forum Limitations
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Author | Topic: Limitations |
Wizard |
posted 12-07-2001 15:39 GMT
Alex, what are the limitations of Quest. Thing like: � How many variables can be defined in a single program? As my game mushrooms into this huge monster information like this become more important. I didn�t find it in the documentation, maybe I missed it. Thanks, Wizard |
Tyrant |
posted 12-07-2001 17:04 GMT
Yes, I've been meaning to ask that as well. My battle system alone is over 35.0K and still climbing as I add more enemies. Also, how many procedures can be added in one game? |
MaDbRiT |
posted 12-07-2001 20:52 GMT
I believe Alex once revealed that Quest is coded 'using Integer variables here there and everywhere' which gives a theoretical limit of 32767 of each thing. I have used nested 'If Thens' to levels that are dangerously difficult to follow without any problems - I suspect the code will become unmanageable long before the physical limits of Quest became an issue. :-) Al |
Wizard |
posted 12-07-2001 21:56 GMT
MaDbRiT , thanks, I too have nested if's to the point it is starting to resemble Lisp code. It is good to know that "I" am the limitation. If I can manage it, chances are Quest can also. I think I am going to follow your lead with the libraries. It is a good method for getting those tested, tried and true routines out of the code you are working on. Thanks again, Wizard |
Alex |
posted 12-07-2001 23:04 GMT
Al is correct - the limits are 32767 of everything. This includes lines of ASL code which is going to be the barrier you hit before anything else, and I suppose a game could forseeably get that big what with libraries and everything - which is why I need to remember to up the limit to two billion which should be plenty (if you averaged only one character per line that's a 2gb ASL file you've got yourself there). Just as soon as my computer comes back........... |