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Author | Topic: Variables in libraries... |
Computer Whizz |
![]() Now I have 3 define variables.... 2 in one library, 1 in the other! library 1... define variable <no2> library 2... define variable <no3> now when I go into the game debug window in quest 3.0 it comes out with: string and no1 has vanished now when I remove no1 variable, for some reason variable no2 is undefined and no3 is in with the numerics! All these are in the !addto game bit of the library... --CW |
Alex |
![]() Sorry for the late reply. Fortunately I wrote this on a scrap of paper which I just found and I've nailed zee bug. Basically Quest was getting confused where the "define game" block ended and so it ended up trying to stick more status variable blocks inside ones that were included earlier, which is why things went a bit screwy. |