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Axe Software Forums
Quest Developer Forum Library status variables
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Author | Topic: Library status variables |
Luridii |
posted 01-08-2001 11:11 GMT
In a library i have various status variables to be added to my game. The game adds the library file, but the status variables dont show up!! What's more, the status variables that were already in my game, and not loading from the library don't show up either! |
Luridii |
posted 01-08-2001 11:17 GMT
Hang on I just managed to get the status variables 2 show (I did something wrong - suprise) but my in-game variables (which showed before I added the library still don't show... |
Computer Whizz |
posted 01-08-2001 11:24 GMT
I had a similar problem, but my variables just go bonkers. Switching type, switching value. Disappearing all together!! I'm going to start coding them as set string/numeric <> in the startscript! --CW |
Luridii |
posted 01-08-2001 17:18 GMT
lol, i might hav 2 do that 2... |
Luridii |
posted 01-08-2001 17:24 GMT
...and while i'm @ it the old and the new wait commands (|w and wait) both cause an internal error 5 in my version of q3b2a... |
Tyrant |
posted 01-08-2001 18:08 GMT
Luridii, do you have the newest version of Quest? I had the exact same problem, and I THINK Alex had fixed the wait problem in a new Quest 3.0 build if you haven't downloaded it recently. So far, I haven't encountered any recent wait problems. |
Luridii |
posted 01-08-2001 18:21 GMT
Oh gawd what is the latest version of Quest??? Umm i have Q3 beta 2A (3.0.86) |
Luridii |
posted 01-08-2001 19:28 GMT
Nope i just downloaded Q3 B2 and it still happens |
Computer Whizz |
posted 01-08-2001 23:43 GMT
No. The newer build is linked somewhere in this forum...... it's build 94 or something like that! --CW |
Luridii |
posted 02-08-2001 07:40 GMT
Ok you ppl, stop playing Quest games, and instead play hunt the slipper for the hyperlink!!! |
Computer Whizz |
posted 02-08-2001 09:34 GMT
right..... go down to "runtime error 5", it's one of my topics! Now there is a link to Quest 3.0 build 93. --CW |
Russell |
posted 02-08-2001 16:34 GMT
Alex, Just rename me "The Village Idiot" for this forum... Ok, I've made sure that I have Quest 3.0 build 93 loaded. I also have Quest Pro 1.02 loaded. But in help in Quest 1.02 it says that it generates ASL 217 for Quest 2.17 or later... Now I have read talk about ASL 284, 285, and 300 in previous posts. Am I missing something? Just whack me on the back of the head and point me in the right direction please. I still haven't figured out the timer thingie. Tyrant, could you send me your short asl? Thanks. PS Maybe I shouldn't admit it but I am also from the US of A. :) |
Luridii |
posted 02-08-2001 18:29 GMT
Thanks CW ;) |
Luridii |
posted 02-08-2001 20:59 GMT
...ok i've defined all my status variables in the game instead of the library as it was not letting me change values. My existing money collectable is acting like a nozero display as it only shows when you have a value 1 or more in it...but the nozero command isn't in there!!!! |
Computer Whizz |
posted 02-08-2001 21:33 GMT
You might need to put: display <Money !> to get it to show properly! I'm not sure about anything else... NOTE: The ! in the brackets is so it displays the number. I'll tell you something that got on my nerves.... When I !Included the libraries with the variables, then they all showed in the variables part of Quest, even though only one of them had display <> in it's code.... and they ALL had the same thing! Your HP is 50 --CW |
Luridii |
posted 03-08-2001 09:18 GMT
lol! Heres my code, I already told it how 2 display: define variable <money> your hp is fred, thats funny!!!! |