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Author | Topic: Aliasing Exits?? |
Computer Whizz |
![]() I have been fooling around with QDK 3.0 at home and have though that I don't want the player to see an exit to "room 3" when it should be "The conservatory" ect... Could you possibly add this feature. Or if it exists, explain it? Computer |
MaDbRiT |
![]() quote: You can't do 'aliasing of names' in exit tags (I don't think you can anyway), but I don't see why you'd need to. Why not just rename 'room 3' as 'conservatory' and then (for a listed as 'You can go to ... place) use: place <The; conservatory> or for an exit OUT use: out <The; conservatory> That would work surely? Al |
Alex |
![]() Here's a little tip for ya. The exit you specify in a place tag doesn't actually need to exist. So you could use: place <the; conservatory> goto <room3> The "out" tag will display the alias of the room that's "outside", if the room has one, so you can use that if you want an "out" exit rather than a "go to" type exit. |
Computer Whizz |
![]() Yes Alex. I have used the "place script" in my new game. I fear I haven't explained myself correctly.... Computer |
Alex |
![]() I think you'll find it will say "You can go north". |