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Axe Software Forums
Quest Developer Forum Aliasing Exits??
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Author | Topic: Aliasing Exits?? |
Computer Whizz |
posted 20-08-2001 11:29 GMT
I have been fooling around with QDK 3.0 at home and have though that I don't want the player to see an exit to "room 3" when it should be "The conservatory" ect... Could you possibly add this feature. Or if it exists, explain it? Computer Whizz |
MaDbRiT |
posted 20-08-2001 14:49 GMT
quote: You can't do 'aliasing of names' in exit tags (I don't think you can anyway), but I don't see why you'd need to. Why not just rename 'room 3' as 'conservatory' and then (for a listed as 'You can go to ... place) use: place <The; conservatory> or for an exit OUT use: out <The; conservatory> That would work surely? Al |
Alex |
posted 20-08-2001 18:45 GMT
Here's a little tip for ya. The exit you specify in a place tag doesn't actually need to exist. So you could use: place <the; conservatory> goto <room3> The "out" tag will display the alias of the room that's "outside", if the room has one, so you can use that if you want an "out" exit rather than a "go to" type exit. |
Computer Whizz |
posted 20-08-2001 20:01 GMT
Yes Alex. I have used the "place script" in my new game. I fear I haven't explained myself correctly.... Computer Whizz |
Alex |
posted 20-08-2001 22:48 GMT
I think you'll find it will say "You can go north". |