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Author | Topic: QDK 3.02 Question |
Tyrant |
![]() Yeah I'm back, and have been trying to experiment with QDK 3.02. From what I've seen, it's a huge improvement, and I especially love the simple yet useful "copy and paste" feature. Good job, Alex! Anyway, it's also quite different. For one, collectibles have been changed to Status Variables, and I have been having troubles with those. How do you set the variables to being a RANGE or PERCENTAGE variable like in earlier QDK installments? My numeric variables have been going negative, and I don't want them to go over 100 either. Anybody going to send Alex any games? Looks like the Games section is a bit dry lately. |
Alex |
![]() Ranges were a bit crap really. Instead, why not use the "On change script" to see whether your variable has changed to a "bad" value and act accordingly? You could print a message and do all kinds of funky things. |
MaDbRiT |
![]() quote: Well believe it or not I am actually back to writing a proper GAME in Quest now! I started it back in Quest 1 beta days and shelved it when I simply couldn't get all the functionality I needed with Quest as it stood at the time. I didn't want to 'alter' the game to fit with what could be done with Quest 1, so I decided to put it to one side until Quest matured from 'promising newcomer' to a serious contender. I have produced quite a few 'educational' things with Quest 2.x, but nothing you'd call a game - and nothing of general enough interest to make it worth releasing beyond the target audience of 6-8 year olds. :-) With Quest 3.02 now around, I have no further excuses to leave my game project on the shelf, so I have dusted it off and started to re-write it in ASL 300. I keep getting side tracked into making libraries and stuff though - so Lord knows when the game will see the light of day! Al
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