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Axe Software Forums
Quest Developer Forum Quest 3.02 Bug
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Author | Topic: Quest 3.02 Bug |
Pikaflare |
posted 07-10-2001 19:18 GMT
i don't know if anyone has pointed this out, but when you type "talk to" instead of "speak to" it leaves out the first letter of the character's name. Maxpowr |
Alex |
posted 07-10-2001 19:26 GMT
Cheers, I'll take a look into it. |
Alex |
posted 13-10-2001 18:57 GMT
Right, I'm not able to reproduce this problem - I tested using a file which contained: define room <room> and both "TALK TO THING" and "SPEAK TO THING" produce exactly the same result. If you could send me the ASL file you're using that would be great. Cheers |
Pikaflare |
posted 14-10-2001 20:11 GMT
Actually I was using the example file that came with Quest 3.02. I could send you the log file if that might help. Maxpowr |
Pikaflare |
posted 14-10-2001 20:18 GMT
I forgot to mention that the example file i was referring to is the one demonstrating the q3ext.qlb file or whatever it's called. Here's what the log says: --------------------------
This room is small, dingy and stacked to the ceiling with piles and piles of dust covered files. There is a well used noticeboard on the wall. There is a diamond ring here. You can move north. > talk to chloe > speak to chloe > talk to fred > talk to > speak to fred |
Alex |
posted 14-10-2001 22:37 GMT
That's not a bug in Quest 3.02 - it's a bug in Q3EXT.QLB (specifically at line 397, Alan!). |
MaDbRiT |
posted 14-10-2001 23:27 GMT
quote: Alex is right of course, this is a bug in my Q3ext.qlb. file, basically I was not aware that Quest automatically accepts 'talk' as a synonym for 'speak' and that is what causes the problem. An improved q3ext.qlb ( it means Quest 3 Extension . Quest LiBrary by the way ) is due with the next bug fix of Quest itself. Meantime.. adding a synonym of talk = speak to the ASL file cures the problem! Al |