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Author | Topic: Im Back with A question, again. |
Battle Mage |
![]() In the ODK evaluation version, I want to make an item to dissapear when you pick it up. Problem is, I don't know what to do in this case. |
Tyrant |
![]() Simply remove the item from play:) |
Battle Mage |
![]() I know that but how do I do that. I've tried everything I could do and it comes up with a subscript error 9. |
Computer Whizz |
![]() Well, go into object, then hide object, then select the object you wish to hide! It really is that simple! Computer Whizz |
DarkAng3l |
![]() You can try moving the object to another room. Make a special room called Junk and send everything you want to dissappear there. This helps you avoid bugs, caused when you use "Object not in the room" conditions. p.s. Please answer my menu question. |
DarkAng3l |
![]() In QDK select <move object> and type objectname; Junk. This surely works. Just don't make that room accessable:) |
Computer Whizz |
![]() So - Alex: Does Quest 3 return a "true" if the object is in the room but that has been removed from play/hidden? Computer Whizz |
Alex |
![]() If an object was in room "A", but you made it hidden (i.e. "removed from play" in QDK-speak), then "if here" when in room "A" will return false - when you hide an object it basically ceases to exist at all (it falls into the fifth dimension or something). |