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  Im Back with A question, again.


Author Topic:   Im Back with A question, again.
Battle Mage posted 30-10-2001 00:13 GMT     
In the ODK evaluation version, I want to make an item to dissapear when you pick it up. Problem is, I don't know what to do in this case.
Tyrant posted 30-10-2001 12:33 GMT          
Simply remove the item from play:)
Battle Mage posted 30-10-2001 22:28 GMT          
I know that but how do I do that. I've tried everything I could do and it comes up with a subscript error 9.
Computer Whizz posted 30-10-2001 23:58 GMT          
Well, go into object, then hide object, then select the object you wish to hide!

It really is that simple!

Computer Whizz

DarkAng3l posted 10-11-2001 23:06 GMT          
You can try moving the object to another room. Make a special room called Junk and send everything you want to dissappear there. This helps you avoid bugs, caused when you use "Object not in the room" conditions.

p.s. Please answer my menu question.

DarkAng3l posted 11-11-2001 17:10 GMT          
In QDK select <move object> and type objectname; Junk. This surely works. Just don't make that room accessable:)
Computer Whizz posted 11-11-2001 18:17 GMT          
So - Alex:

Does Quest 3 return a "true" if the object is in the room but that has been removed from play/hidden?

Computer Whizz

Alex posted 11-11-2001 19:17 GMT          
If an object was in room "A", but you made it hidden (i.e. "removed from play" in QDK-speak), then "if here" when in room "A" will return false - when you hide an object it basically ceases to exist at all (it falls into the fifth dimension or something).