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Author | Topic: QuestNet |
Pikaflare |
![]() How do you use status variables in QX3? The variables that are used, are the same for every player. Is there a way to also have variables that are individual (different) to each player? I just made a 20k game and it won't work, because I figured they would work roughly the same in QX3 than in Quest. I hope someone can help. Maxpowr |