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Axe Software Forums
Quest Developer Forum Help the newbie
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Author | Topic: Help the newbie |
babydragon |
posted 10-11-2001 22:19 GMT
Quick question. After setting up a status variable (let's say "money" initialy set to zero), how can I have an taken object (5 dollar bill) add a numeric value to the "money" status variable (in this case 5)? |
DarkAng3l |
posted 10-11-2001 22:43 GMT
Allthough not knowing much about quest, try making the numeric value= numeric value + 5. (Don't take what i say for granted. Use the command change collectable in that logic) |
DarkAng3l |
posted 10-11-2001 22:43 GMT
Allthough not knowing much about quest, try making the numeric value= numeric value + 5. (Don't take what i say for granted. Use the command change collectable in that logic) |
Tyrant |
posted 10-11-2001 23:51 GMT
If money is your numeric variable, then: set numeric <money; %money% +5> If you are using QDK, go to Set Numeric Variable: NAME: money |
Computer Whizz |
posted 11-11-2001 18:03 GMT
Well, actually you only have to put: set <money; %money% + 5> as this is/should be used to "set" a variable which has already been declared! a set numeric/string <money; 5> would declare a NEW variable (not all the time) and would set it to 5..... it would also work with changing an already declared variable. Just thought everyone should know that ;) Computer Whizz |
Alex |
posted 11-11-2001 19:13 GMT
Both "set numeric <money; %money%+5>" and "set <money; %money%+5>" will work the same, provided that "money" has already been declared, and presumably it has if you're incrementing it. The "numeric" part will tell Quest what sort of variable to create if it is new, and if it's not new it just helps Quest a bit - although it's not necessary. |
babydragon |
posted 11-11-2001 22:16 GMT
Thanks all, got that status variable stuff figured out. Now on to a new problem... |