|
Axe Software Forums
Quest Developer Forum how do you.....
|
Author | Topic: how do you..... |
carlii |
posted 14-11-2001 10:57 GMT
Sorry, I'm so used to Quest 2 and I'm just starting to use Quest 3. I know items and objects are the same thing in version 3 but I don't know how to make an object without puting it in a room. The scenario is: I talk to a woman. She gives me a piece of paper with her mobile phone number on it. The piece of paper isn't in a room but is rather ON her. Do I create an object and then make it invisible? Do I create an hidden room and put it in there? What do I do? |
Alex |
posted 14-11-2001 18:12 GMT
You could define the object in the "define game" block, or indeed outside of any block at all, and then move it as required. Alternatively, define it in the room that the woman is in and make it hidden, then when you give the player the object, move it to the inventory and don't forget to show the object. Or indeed you could create a room called "dummy" or "woman-inventory" and put it in there - whatever makes most sense to you. |
carlii |
posted 15-11-2001 11:16 GMT
damn that sux i can't code-write only QDK well the room thing is a good thing but i would still rather have it just as an item by itself not in a room......you just add that to the next QDK version! |
Computer Whizz |
posted 15-11-2001 11:33 GMT
If you want my two cents, then I'd make it invisible in the current room..... it means you know it's purpose, ect.. When you just have a list of items in the "define game" block however, you can easily loose your place, and also fill up alot of space! Computer Whizz |