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Author Topic:   Another suggested addition to Quest===>
Mega posted 03-12-2001 20:55 GMT     
I know that the language SUDS has a cool feature that automatically makes a map of all rooms in the game and how they connect. It would be awesome if Quest did this also. My game is getting pretty big by this time, and I'm starting to have trouble remembering which rooms connect to which! The map wouldn't necessarily be accessible to the player, though it may have an option to enable that. But it should definitely be accessible to the programmer. I know it sounds like a very complicated addition, and I'm not sure if you'd be able to do it, but it would be an extremely useful feature.
Alex posted 03-12-2001 21:56 GMT          
It's an idea I've thought of and one on the "to do" list for some point in time, though it will require a bit of work so don't expect anything too soon!
carlii posted 20-12-2001 06:56 GMT          
Now a 3D map - that would be cool!
Computer Whizz posted 20-12-2001 21:20 GMT          
Well, I doubt it'll be 3D - as quest itself is REALLY 2D (no Up or Down on the compass....) But down could just be represented by a diagonal green line!

I wouldn't go TOO far into making this system perfect, Ie. Room's names, dotted/solid lines to each other (indicating a shown/hidden exit - possibly for Quest 4.0 or 3.5 or something.), green dotted lines to represent down, red lines to represtent up. All a bit like Dreamweaver 4 (if you've seen it) site map or a tree diagram - only bigger.

Computer Whizz

Mega posted 21-12-2001 20:51 GMT          
Sounds cool!

Meanwhile, though, do you know of any programs that would let me make my own map? It needs to have persistent links between rooms; i.e. if room A connects to room B, and I move room B, the link between them will also move, tilt, stretch, whatever, to keep the two rooms connected.

Any ideas what program to use?

carlii posted 22-12-2001 01:46 GMT          
ummm.... Microsoft WORD??

lol nah I dunno Photoshop or something but I think an actual proffessional program would be too confusing yah know?

well I think the 3D map is a really COOL idea! And QUEST isn't 2D if you don't want it to be! Think about it, going UPstairs, down a trap door, forward, back, going out windows - it is pretty much 3 dimensional! :D

Computer Whizz posted 22-12-2001 11:39 GMT          
Yes, but that's in the players' perspective.

As a designer you can only have exit's to the North, NE, East, SE, South, SW, West and NW.
(There is an "out" but that's not really a direction!)
Of course you can make your own place, but that isn't the same. There is no default up/down direction, and if you wanted them to go down the stairs the most common would be in a compass direction.
This doesn't mean we can't achieve the EFFECT that it's in 3D - just that from a design POV that it is 2D.

Computer Whizz