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Author Topic:   Sticky Objects in Inventory Window
RKFM posted 04-12-2001 03:42 GMT     
When I try to use the 'move <(object name); (new room)>' command to move an object from the player's inventory to another room, the object remains displayed in the players inventory.

Is this a bug, or is there another way about this? i.e. 'hide' or 'conceal' the object then 'move' it? or 'lose' then 'move' etc.

RK

Computer Whizz posted 04-12-2001 15:58 GMT          
I think the problem is where the panel doesn't refresh within Quest!
It happens in the object/place panel when you change an alias of an object...

Computer Whizz

RKFM posted 04-12-2001 16:25 GMT          
WC,

I don't know about the alias thing. However, I can see that as being problematic considering the alias is how the object is refered to by commands.

Eventually I had to code the object to 'hide', then 'move' it, then 'show' it (or else it remains hidden in the place it moves, of course). A bit of a pain, but it works.

Luridii posted 07-12-2001 19:40 GMT          
Sticky inventory objects would be a great idea. In MSp2 i have to originallydefine all the objects like weapons etc in one room so they display in the right order!

lol, or has there beel several upgrades since my last visit