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Author Topic:   Posting Games
New Creator posted 07-12-2001 14:50 GMT     
I have completed a shortened version of a game and would like to know how I could post it on the internet. Also, could I write a command so that one or more random objects be taken from the player's inventory? Thanks
Alex posted 07-12-2001 18:13 GMT          
Email your game to me at [email protected] and I'll add it to the Games Archive.

Taking a random object from the inventory... hmm, I'm not sure why you would want to do that, but here goes: (untested code)

set numeric <numobjects; 0>
for each object in <inventory> {
set <numobjects; %numobjects% + 1>
}

set numeric <myobject; $rand(1; %numobjects%)$>
set numeric <thisobject; 0>
for each object in <inventory> {
set <thisobject; %thisobject% + 1>
if ( %thisobject% = %myobject% ) then hide <#quest.thing#>
}


If you want more objects removed, you could stick that whole block of code in a for loop. It's not particularly efficient but you should at least get the idea.

New Creator posted 08-12-2001 16:52 GMT          
No, I meant posting the games on other sites. Also, could it be possible to code the <drop> and <use by itself> commands in such a way that you could do it by clicking the mouse? Thanks.
Alex posted 08-12-2001 20:46 GMT          
As far as I know, no other sites accept Quest games. You could always put your games up on your own website however.

Adding mouse support to "drop" and "use" is a good idea - I'll put it on the to do list.

DarkAng3l posted 08-12-2001 22:30 GMT          
You can allways participate an IF contest. A basic rule is not to publish your game before th ecomp begins. Curently, I don't remember any addresses exept from www.ifcomp.org (takes place every automn. There you can find info about other contests...
New Creator posted 09-12-2001 15:31 GMT          
Can I release a game and submit a changed or lengthened version to a contest? Also, how could I make a nearly impossible game easier without it losing its charm? Thanks
Alex posted 09-12-2001 16:19 GMT          
1. Don't ask us - ask the organiser of the competition. Always. Don't interpret the rules yourself or you risk wasting your time if your game gets disqualified, as happened with a game this year.

2. There really is no answer to this question - that's up to you as the artist. We can only give you hints if we actually see the game, or you describe what is making it difficult.

DarkAng3l posted 18-12-2001 11:48 GMT          
1) Alex is right. Previously released games are disqualified. But better ask the contest organiser, because there are some exceptions.
2) Add hints, give alternatives to some riddles and replace, or even remove some elements of your game making the game too hard. After all, the skill of a good game creator is how well he balances plot and difficulty...