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Author Topic:   Animated GIFs
nothung posted 17-12-2001 23:21 GMT     
I have been developing a game with QDK which includes some animated GIFs. Sadly I noticed that Quest, when executing the said GIF, only displays the first image of the sequence. Is there any possibility to fix this limitation? Thanks.
Computer Whizz posted 18-12-2001 14:39 GMT          
I think Alex has this on his "to-do" list, but I expect you'll have to wait until he put's support into Quest.

One idea is to shell the .gif, so the player's computer launches the .gif - the only problem is if they have got a program that doesn't view .gif's correctly.

Computer Whizz

Alex posted 18-12-2001 19:43 GMT          
It's on the "to do" list (although I only just added it - if I'd said I'd add it before, I forgot entirely). It's a limitation of the VB picture control unfortunately that it only displays the first frame of an animated GIF - hopefully I can find a nice free control to play them properly.
Luridii posted 21-12-2001 11:07 GMT          
I once shelled a animated gif 2 open in internet explorer + that worked :)
Computer Whizz posted 21-12-2001 19:16 GMT          
Yes - that's cos it's built into web browsers..... thinking about it, couldn't you have that through VB?
I mean there IS the option to have a web browser type thing. And as you're moving to HTML/RTF type of thing in the future of Quest that would be easier for you.

Computer Whizz
(smiling now that Luridii has posted again!)

carlii posted 22-12-2001 01:30 GMT          
Yeah animated gifs would be excellent to have in an IF when you think about it. :D