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Axe Software Forums
Quest Developer Forum a player's own special inventory; a question
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Author | Topic: a player's own special inventory; a question |
carlii |
posted 31-12-2001 09:15 GMT
Is it possible to create a command that, when typed, Quest will print a few sentences summarizing what the player is (in terms of occupation), has (what the player is wearing, carrying), has done (objectives), certain characteristics (is he/she married, gender), the player's HP (health), the player's strengths and weaknesses (attack level, magic level and other attributes), your name, etc. Here is an example of how I would like the paragraph set-out: Your name is Logan Smith. You are good at archery, telepathy, preaching and spellbinding. You are quick but you also lack armour. You are a human, but you speak a bit of Elfish (no reference to Lord of The Rings, this isn't even in my game ;). You are of full health.........etc. Moreover, I need to be-able to make this feature in QDK, not by coding it by myself (can't do that!). What do you guys think? Variables? |
Tyrant |
posted 31-12-2001 16:23 GMT
Yeah, definately variables: Your name is #name#. You are good at #occupation1#, #occupation2#, #occupation3# and #occupation4#. You are #agility# but you also lack armour. You are a #race#, but you speak a bit of #language# (no reference to Lord of The Rings, this isn't even in my game ;). You are of #health#.........etc. Something like that, but the whole idea is that you use string variables (at least I would). |
carlii |
posted 01-01-2001 12:40 GMT
Yes, I was thinking about that... |
Computer Whizz |
posted 01-01-2001 20:57 GMT
I'd have thought something along THIS: Your name is #name#. You are good at #skills#. $abilitystatus$. You speak #languages#. You $healthstatus$. Where #skills# and #languages# can be changed, just have them in list form (Ie. "skill1, skill2, skill3 & skill4" where you add the new skill to the BEGINNING). Computer Whizz |