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Axe Software Forums
Quest Developer Forum What happened to the 'Collectable' condition in QDK?
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Author | Topic: What happened to the 'Collectable' condition in QDK? |
carlii |
posted 01-01-2002 04:38 GMT
I remember using the 'If player has a certain amount of Collectable' in QDK's conditional editor. Now, I know the new version has found collectables obselete by status variables but what has happened to that condition? What do I use instead? I want the player to be able to buy something, only if he or she has a certain amount of gold. Which condition would I use in QDK? |
Tyrant |
posted 01-01-2002 07:42 GMT
It's still there, but slightly changed. Go to a condition, and get "Compare Two Strings or Values". I think it's the first one on the list of conditions. Anyway, if your variable is numeric (uses numbers like in your case), type the name in the String 1 box, and surround it with % signs (to tell Quest that this is a numeric variable). Ex.- %money% (Note- Not sure if the % signs are needed, but I use them and it works with em, so it doesn't matter.)
You can do all sorts of different things with this new method, such as comparing two string variables, etc. Hope that helps. |
carlii |
posted 01-01-2002 08:55 GMT
thanks a lot Tyrant, I've gotten grip of it now - just I'm so used to Quest 2.16! *sigh* |
Tyrant |
posted 01-01-2002 16:46 GMT
No prob, it took me a while to get used to 3.0 as well, but now I don't understand how I got along without it! |