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  How large can an ASL file be?


Author Topic:   How large can an ASL file be?
Tyrant posted 04-01-2002 04:19 GMT     
I'm just wondering if there's some sort of size limit to an ASL/CAS file before it starts doing strange things or taking forever to load? Right now, my ASL file clocks in at a hefty 74 KB on battle engine alone (though probably about 10 or slightly more is the intro I had already made).

By the way, bug testing is a BITCH for this game! This battle engine of mine is so complicated to what I'm used to that I'm always finding new bugs every time I play! Right now, I'm frustrated over a strange bug I'm encountering when I test my revival spell cast. For some reason, when that spell is cast, the characters in your party slowly start disappearing until everyone is dead, yet their HP doesn't move... very strange, but I guess I'll have to spend the majority of my time tomorrow trying to fix the bug.

Anyway, just wondering about the whole size thing. I have a feeling this game is going to be a mother load.

Pikaflare posted 04-01-2002 17:28 GMT          
I'm quite eager to play this game when it's released. Any idea when? And do you think you'll ever, uh, release the source code? Sounds excellent.

I don't think there is any sort of limit on anything. The only limit I know of is variables. (somewhere around 32000 or 320000)

Maxpowr

Alex posted 04-01-2002 18:36 GMT          
The theoretical limit for an ASL file should be in the region of 32767 lines of code. That translates to a file of probably over a megabyte. I will be revising this limit at some point, getting Quest to use long integers, so you'd get up to two billion lines.
Tyrant posted 04-01-2002 21:50 GMT          
Pikaflare-

I'm not sure when the game is going to be released. I have to put the final touches on the battle engine sometime soon, then it's all a matter of progressing the game itself. If I had to estimate, I would guess anywhere from February to May if all goes well. As for the source code, the file is ASL and therefore you can view it on your own. However, (and I state this in my copyright) I would appreciate it if you DO NOT copy my battle engine and use it on a game of your own, especially if you take the credit for creating the game when, actually, half the game would belong to me. However, you (and everyone else) might have a hard time actually figuring out this engine since it is very confusing (not to me, though), so you would have difficulty modifying it to your own game.

carlii posted 05-01-2002 07:44 GMT          
Hehe, we hear ya Tyrant! :D

I know how you feel though, swatting bugs in QDK/Quest is REAL pain! :/

Pikaflare posted 08-01-2002 21:33 GMT          
Isn't it going to be compiled? I'm not releasing any part of mine until it I have thr registered version. I'm hopefully buying at the end of this month ;)
My next game might be an rpg. I started planning a battle system (mostly consisting of Magic) back when I wanted to make BLACK MAGiC. LoL that game was too impossible...
I'm eagerly awaiting your game :)

Maxpowr

PS - Don't worry, I won't take any of your ideas. Mine's based mostly on classic SNES/NES RPGs.

Computer Whizz posted 09-01-2002 02:27 GMT          
Well - I will probably know it's my system because I'll put in a neat little security hack - a bit like Alex's song name in the type-in thing - and if Quest crashes/something then I'll know it's mine and the person didn't hack it well enough ;)

I was going to say I'd know it from the save file - but it's now encrypted (right?) to stop players editing it and getting extra stuff.

Computer Whizz