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Axe Software Forums
Quest Developer Forum the TAKE tag or property
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Author | Topic: the TAKE tag or property |
gamer1962 |
posted 13-07-2002 13:53 BST
When you make an object takeable by putting "take" in the def block, how do you refer to that in a command or script. I want to make a custom take command but I dont know how to tell the command if the object can be taken. |
Alex |
posted 13-07-2002 18:17 BST
Probably the best thing to do would be, instead of putting "take" in the define object block, to set a property called "take" (or anything you like), and then check for that in your custom take command. Since you're overriding the take command, there's no need for the "tag" tag in define object block at all. |