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Author Topic:   Restoring Games
gamer1962 posted 07-10-2002 21:24 BST     
My game has an Intro text block that requires you to press a key to continue after you have read the opening text. When I restore a saved game I encounter two problems.

1st is that if you try and restore a game while in the intro screen that is waiting for the key press it gives the error message "The array is fixed or temporarily locked" and then throws you out of the game.

2nd is that if you press a key to go pass the opening screen then restore it will go to the opening screen and print the intro text again.

I guess I would use the load method to determine if the the intro text is to play or which cures the 2nd problem.

Is there a way around the 1st?

Alex posted 08-10-2002 06:32 BST          
The first problem sounds like a bug of some kind - I'll take a look into it when I get an opportunity.

You could indeed use $loadmethod$ to turn off the intro text display, although I guess it sounds sensible if Quest automatically omits it when a game is loaded. I can't think of any reason why it should be needed anyway, as the screen would be cleared after displaying it, which means you normally can't see it anyway. Another one for the "to do" list.

Thanks
Alex

gamer1962 posted 08-10-2002 20:09 BST          
Thanks Alex