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Author Topic:   Names & stuff
Jim Jones posted 07-12-2002 03:07 GMT     
i want to know how to make it so the player can choose what they want to change the varyable too. like type in there name or something
backfyre posted 07-12-2002 05:46 GMT          
ive done it and how i typed it was something like this

script{
msg <what is your name>
set string <name>
enter <name>
set <name>
}

for an example. Then if you want to see it just make a command that calls it up.

Alex posted 07-12-2002 13:21 GMT          
You don't need the "set" commands in there - and when you use a "set" command, you need to have two parameters (one for the variable name, and one for the contents/value).

If you omit those it should work, however:

script {
msg <What is your name?>
enter <name>
}

You'll then be able to print the player name with something like

msg <Hello #name#>

backfyre posted 07-12-2002 15:48 GMT          
come on give me some credit i still gave him pretty much the right answer lol. besides the script still works even with the set commands.
Jim Jones posted 07-12-2002 20:11 GMT          
thanks...
Mica posted 07-01-2002 05:16 GMT          
The question I have regarding this is then how does one implement this snippet? That is, where would I put the "script{ ... }" in order for it to pose the question to the player?
Computer Whizz posted 08-01-2002 04:44 GMT          
I thought someone would have replied to this already...

You can either open notepad and stick it in at the appropriate place - which is in the "define <#object>" block. When you open QDK it *should* sort it out for you I think.

Need any more details?

Computer Whizz