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Axe Software Forums
Quest Developer Forum Understanding Libraries
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Author | Topic: Understanding Libraries |
Shadow |
posted 11-02-2003 18:31 GMT
This should be fun :). Since I have decided to make such an extensive game, I think libraries will be extremely useful...unfortunately I don't have the slightest idea where to start (well maybe the slightest idea but that is about it). And since Al isn't here to explain it to me at the moment I thought I would go ahead and post a few questions here. I have a basic graps on how they work and I know you must use the phrase, if that is what I should call it, 'tl' before the names that go into the library. After that I get a bit lost...well not a bit...actually a lot lost...Could someone give me a few tips and hints on how to start a library and perhaps a few examples? I find examples to be very helpful :-D...please remember I have a small brain...it unfortunately runs on my fathers side of the family and though I didn't completely inherit his idiocity I would like it 'dumbed down' if at all possible. *thinks to herself 'pretend like your talking to a three year old...I will eventually catch on'*. Thanks for the help :D. Shadow |
Alex |
posted 12-02-2003 10:19 GMT
You don't need to use "tl" before things in a library - that's just Al's convention for his type library. There is full information on libraries in the documentation - see http://www.axeuk.com/quest/developer/asl/script-libraries.htm . Also, you can search for previous threads about libraries and pages on axeuk.com: http://www.axeuk.com/cgi-bin/search/search.pl?Match=1&Realm=All&Terms=libraries |