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Axe Software Forums
Quest Developer Forum problem with vars & conditionals
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Author | Topic: problem with vars & conditionals |
mortimer jazz |
posted 20-02-2003 13:10 GMT
Hello. I'm having a few initial problems getting a proceedure to execute (btw, at the moment I'm not writing code by hand). In room1 (player enters room scriptbox) I set the following line of code: script set string <canStatus; full> In room2 (player enters room scriptbox) I set this conditional: script { msg <test> if ( canStatus = full ) then msg <test2> else msg <error> } I keep getting an error. Does the program remember that canStatus is a string? I'd be grateful if someone could point out where I'm going wrong. :) Cheers, Mort. |
MaDbRiT |
posted 20-02-2003 19:28 GMT
Hi Mort. Are you missing the " # " characters in your test? If so try with this:-
quote: Al |
mortimer jazz |
posted 23-02-2003 18:11 GMT
Ah :) Very much appreciated. Thanks Al ___________________________________ A related question if I may .... I've given an object a property using the 'edit object' button (edit object >interactions > p&a >properties). My TV has the property "isOn" with an initial value of "false". How can I check or change this? I can't get it to work in the same way as vars. When the player examines the TV I want to run different scripts (and switch the property value)depending on the stutus of this property. I can't see how to do this in the help section. Thanks again Mort |
MaDbRiT |
posted 24-02-2003 07:57 GMT
mortimer jazz wrote:
quote: By supplying a value of the typed word 'false' - which I assume is what you mean by the above, you are actually creating a string property and storing the word "false" in it, not creating a Boolean property that is either true or false - which I think is what you actually want to do here (The TV is either on or off - no other possibilities). To create a property of this type, you do NOT supply a value argument. The logic is that the object then either has the property 'IsOn' - or it doesn't. You'd check this with something like:
quote: You could test for it NOT having IsOn like so: quote: So either way is possible. You change the TV's 'IsON' status with a properties statement like so.
quote: Hope this helps! This is the sort of thing I hope to explain in my forthcoming Quest ASL tutorial, although it will concentrate on coding by hand rather than through QDK, the logic of this kind of thing is exactly the same whichever way you create it. Al |