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Axe Software Forums
Quest Developer Forum jump to a specific point and...
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Author | Topic: jump to a specific point and... |
mortimer jazz |
posted 23-02-2003 18:51 GMT
Hi. A suggestion for Quest. I'd like some way of being able to start in a specific room with specific items (and those items having specific properties set) without having to change any 'main' settings (for debugging purposes). For example, say the game requires me to pick up a battery in room 2 and then charge it in room 8, but I'm currently building and testing room 20 where I need to use the charged battery. I could go to my Debug-mode settings page and tell debug-mode to start in room 20 with the battery, and set the battery's "isFull" variable is equal "true". Then I can test that everything works as it should. By unticking the debug-mode option and recompiling the game it would start me in the first room without the battery. This would save the developer from having to change vars, items and starting rooms in the main settings, only to have to change them back. Hope it's an idea worth posting :) One other quick question. At the moment my game has lots of wasps in a room. How do I get it to say "There ARE wasps here". I can't seem to change it from "There IS wasps here". Cheers |
0 Ste 0 |
posted 23-02-2003 20:09 GMT
to the wasps question....i suppose you could set it so it says "There is a swarm of Wasps here" :-S just a suggestion.. |
MaDbRiT |
posted 24-02-2003 08:09 GMT
Hi Mortimer I use a dummy command & associated procedure to advance myself to various stages of a game during debugging. all you then need to do is comment out the command to test normally. I think an ability to log actions and replay them for debugging would be cool though. As regards your wasps. Quest will by default supply "There is" as a leader to the list of objects in a room, but you can write your own room describing code for the one room just to avoid this issue. There is an example of how to do this in the manual. Personally I's just redescribe the wasps as "a swarm of wasps" it is much the easier option! Al |