Axe Software Forums
  Quest Developer Forum
  statistics roller


Author Topic:   statistics roller
Gautier UK posted 31-03-2003 13:42 GMT     
ive thought of a simple way to roll statistics. if anybody has any good ways off making a rolling system, post your ideas here. thanks
Gautier UK posted 31-03-2003 15:07 GMT          
the way ive done it, is how I Think Im Back showed me, and thats to set the stat variable to $rand(8;21)$ each time the 'roll' command is pressed, like so....

command <roll> {
set <Strength; $rand(8;21)$>
set <Intellect; $rand(8;21)$>
set <Agility; $rand(8;21)$>
set <Endurance; $rand(8;21)$>
set <Knowledge; $rand(8;21)$>
set <Charisma; $rand(8;21)$>
msg <|clYour stats are now.....|cg|n|n-Strength |cr#Strength#|cg|n-Intellect |cr#Intellect#|cg|n-Agility |cr#Agility#|cg|n-Endurance |cr#Endurance#|cg|n-Knowledge |cr#Knowledge#|cg|n-Charisma |cr#Charisma#|cg|n|n|cb>
if ask <Re-Roll?> then exec <roll> else goto <Tavern>}

i think this is the best way you can do it.

Gautier UK posted 31-03-2003 15:09 GMT          
what i would like to do, is set the stat system, so, for example... a certain race's agility cant go above 18.
Alex posted 31-03-2003 16:32 GMT          
If you want to do that, either:

1. change $rand(8;21)$ to something like $rand(8;%maxvalue%)$, where maxvalue is a numeric variable containing the maximum value you want to allow

OR 2. use a status variable, and in the "on change" script, check whether the value has gone above the allowed maximum (using a conditional "if" script). If it has, reset to the maximum value.

Gautier UK posted 31-03-2003 22:05 GMT          
nice one, cheers.