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Axe Software Forums
Quest Developer Forum Battle System (again)
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Author | Topic: Battle System (again) |
Fred |
posted 16-05-2003 01:01 BST
I still am having no luck with my battle systems...I have tried a traditional MUD type system, and an "Achaea" type system (Achaea is an online text game with a supposedly unique battle system in which balance and mental equilibrium are used to determine how often a player can manually attack an enemy.) Nothing seems to work (perhaps it is just the way I am going about it.) If anyone has any ideas, or perhaps even battle systems of their own, I would gladly welcome any code or suggestions. On another note, my computer got screwed up and "The Legend of Cyrn" may have to wait some more...It'd go faster if I had a battle system though :) |
Jakk |
posted 31-05-2003 06:53 BST
I would send you mine, but its kind of hard to understand (or even use) without coding in ASL. Also, I have like 300 string variables running around for one simple training dummy fight |
I think Im Back |
posted 31-05-2003 19:44 BST
This post is quite a bit old, but if you could go into your idea for a battle system a little more, I may be able to guide you(not do it for you) through the process. For single player games it shouldn't be hard at all, and for multiplayer, it's a bit more complicated, but still not too difficult. |