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Axe Software Forums
QuestNet Forum the 'basic' operation.
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Author | Topic: the 'basic' operation. |
Computer Whizz |
posted 29-08-2000 21:00 GMT
how does this work? do ALL the people have to connect to MY computer? If so I may want this in Linux to increase security. can you give me the source so I can compile it in gcc or can/have you already compiled it for Linux? -CW |
Alex |
posted 29-08-2000 21:55 GMT
Yes, people have to connect to your computer if you're running your game on a QX server on your system. You could of course give your .asl file to somebody else, and they could run it on a QX server of their own. No Linux version is coming soon. You need to take no extra security precautions than you would ordinarily take when connecting to the internet - check you have no open ports (other than 10001, of course, because that's what the QX server runs on). You can check your ports from http://grc.com if you have any concerns. Alex Warren, |
Computer Whizz |
posted 31-08-2000 20:19 GMT
so how do I get the game to connect to MY QX3?? or does everyone who wants to play my game have to have QX3. ?? -CW |
Alex |
posted 31-08-2000 20:38 GMT
QX3 is the server software. To actually play the game, you need client software of some kind. The only software that currently does this is Quest 3.0 Alpha 28 or later. To connect to a QX3 server on your own system, click the "Multiplayer" button in Quest 3.0 and connect to "localhost" or "127.0.0.1". Further information is available in the QX3 documentation.
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Computer Whizz |
posted 02-09-2000 18:55 GMT
no no no. me question is how does it know WHICH computer to connect to? How does it know to connect to YOUR QX3 and not someone elses. or do they have to go through some HTML link? Like a MUD or MUSH. --CW |
Alex |
posted 02-09-2000 23:54 GMT
A player can only know to connect to your QX3 server on your machine if you've told them about it. Usually this would mean simply giving out your computer's current IP address to anybody who wanted to connect to, although you'd also have to give the port number if it wasn't the "standard" 10001. Alex Warren, |