Axe Software Forums
  QuestNet Forum
  Curious


Author Topic:   Curious
I think Im Dead posted 10-06-2002 19:19 BST     
I've been thinking, once QuestNet is released, I'll pretty much have to port all my code I'm writing over to it. That's a bit of a bummer but atleast I'm getting better at ASL. I'm wondering how things will be set up. It seems to me like you should be able to DEFINE most anything in QuestNet. Perhaps just a larger variety of definable, um, things(?). I'm very curious about how you are going to pull off the multi-player capability, seems like to me there should be a block of DEFINE LOGIN or something of the sorts that assigns each user to a mob. I don't know, I'm sure you understand it. I'm just trying to fathom.

Any insight would be interesting.

Alex posted 11-06-2002 18:21 BST          
There's not actually a huge amount of difference between normal Quest ASL and QuestNet ASL. Things should be more clear once I release Beta 1... which shouldn't be *too* far off now (but please don't hold your breath).
Xlithan posted 16-06-2002 21:32 BST          
sorry if i sound noobish here but is questnet that thing where u can play quest games online or just over the network. i need more info about that because i really wanna make it so people can play my game over the net. and will you have to pay for it. ill make a topic for this disscussion in the developers forum.
Alex posted 16-06-2002 22:59 BST          
You can play QuestNet games over a network and/or over the internet - it's all the same thing to QuestNet really. Your other questions are answered(ish) in the Quest Developer Forum.