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Author Topic:   Suggestions Forum
Gautier UK posted 05-04-2003 21:34 BST     
Im going to put down a few suggestions which (IMO) will help the server admin control the game.

1) being able to ban IP's
2) playing the game from the server window
3) a toggle button to show logs (On and Off, but logs should still be recorded, although not visable)
4) to be able to use commands from the server window, which are used throughout the game.
5) to be able to add custom commands to Qnet (teleporting, banning, map editing, and other random commands)
6) Saving the game. If QuestNet is able to read the changes players have made to the game (I.E. creating rooms, and the character state), then before the server closes, the game could either be saved automatically (to a seperate file, incase u need to restore the old file) or by having a save option.

so far this is all i can come up with lol. ill post more later.

Alex posted 05-04-2003 23:56 BST          
I've answered all of these except for 6 in the other thread. And a save facility is already on the "to do" list :)
Gautier UK posted 07-04-2003 16:48 BST          
i know, i just thought id put all the 'wanted' things into one forum =) ooo, i gotta get to college =S later
Gautier UK posted 13-04-2003 16:30 BST          
7) Music/Sound
Gautier UK posted 25-04-2003 17:06 BST          
custom commands
Gautier UK posted 26-04-2003 01:02 BST          
The ability to create a character/account. the character is saved, and you can log into that character/account through the Quest client. Also, add the ability to Delete characters aswel.
I think Im Back posted 26-04-2003 09:40 BST          
Already possible, just have to right the script. You can have accounts that are saved as well as anything else, you can have a fully persistent world as long as you can keep the server up, questnet works perfectly in that aspect. Once it crashes though... Don't know if questnet supports writing to the error log through script commands, but if it does, you could easily have account information(id, password, etc.) all stored in in game variables as well as written to a text file on your computer. With a good immortal command system and a whole lot of copy'n'pasting you could have a whole games worth of accounts back up in a decent amount of time.
eh, I'm rambling... blah blah blah.
Gautier UK posted 26-04-2003 11:49 BST          
lol cass, i wouldnt say you are rambling, its quite clever actually. but i wont be using Quest anymore, ive gathered some coders, and we are doing it all in VB. The guy who created America's Army (FPS) will be helping, so i dont think ill have any problems lol.
I think Im Back posted 26-04-2003 20:33 BST          
This is a questnet forum, I was posting information about questnet and that one(probably most) of your suggestions is already possible.
Gautier UK posted 01-05-2003 21:03 BST          
yes yes i know u were posting about Qnet. i was thinking a login screen, before entering the game, it will make it look better
redsun posted 02-05-2003 11:34 BST         
I'm Dabbling with VB To, But i'm not Giving up on Quest, Matter of Fact, I Got a Huge Project i'm doing with Quest, I'm also working on C , so i may Dump VB All together and just do Quest and C Language ;)
Gwerradon posted 24-05-2003 18:34 BST          
Hey, Gautier here. Red, how would you like to be apart of my project then? its called Feudal Online (as it was when doing it in ASL), but coz i have no clue with VB, i need coders to help me, contact me VIA [email protected] for msn
sejster1 for yahoo, or Gwerradon for AIM.

;)

Gwerradon posted 25-05-2003 23:19 BST          
another suggestion...

the ability to change build-in quests commands' outputs, like for example, changing the quit message when people quit the game