quote:
' Created with QDK 3.12define game <>
asl-version <311>
start <Sally's Shoe'a'ramma>
game info <Created with QDK 3.12>
beforeturn set numeric <random; $rand(1;10)$>
define variable <random>
type numeric
value <$rand(1;10)$>
display <you feel very fond of ! today>
end define
end define
define synonyms
end define
define room <Sally's Shoe'a'ramma>
look <You are standing in a bright, cheery, shoe store. Sally is here. Behind sally is a large amount of shoes.(sorry about the cruddy description, I just want to get to the NPC)>
define object <Sally>
look msg <Sally is a woman in her 20's. She has long blond hair, and green eyes. She is wearing a pair of black pants, and a white T-shirt. >
take msg <Sally+touching= lawsuit>
speak say <Welcome to sally's shoe'a'ramma!I'm sally! How may I make your day great today? >
displaytype <NPC>
detail <Cheerful>
article <her>
gender <she>
properties <not sleeping>
end define
end define
define timer <Speaking>
interval <20>
action if property <Sally; not sleeping> then say <|bSally:|xbWelcome to sallys! how can I make your life Wonderful today?> else msg <Sally says some things about hating this hell hole under her breath>
enabled
end define
define timer <sleepon>
interval <30>
action {
msg <Sally dozes off on the counter. Looks like a wonderful time to steal some prize winnin' shoes!>
property <Sally; sleeping>
timeroff <sleepon>
timeron <sleepon>
set interval <sleepon; 15>
}
enabled
end define
define timer <sleepoff>
interval <14>
action {
msg <Sally screams "No mother! not the bull whip!" when wakes up, seeming releaved that she is here.>
property <Sally; not sleeping>
timeron <sleepon>
timeroff <sleepoff>
set interval <sleepoff; 14>
}
disabled
end define
define text <intro>
end define
define text <win>
end define
define text <lose>
end define