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Axe Software Forums
Games and Chat 981038188
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Author | Topic: 981038188 |
daznewbie |
posted 04-09-2002 05:13 BST
Hi im new to quest, well not too new, im just starting out to create my first adventure game, ive got some nice rendered graphics to play with, and im building my basic story, except somethings missing. Theres no open or close commands? so how do i add these into the game so i can use them. i guess the use command is the same but i want to have an open and close command. For example..open the curtains, nothing complex. i went through the help files but got a little lost on where to put it..so someone help? |
Evelsvia |
posted 04-09-2002 21:24 BST
well.....ive had a bit to drink, but im sure i can help you there. you simple edit the room which the curtains are in, and you goto misc, then custom player commands. you then add a command which will be something like /open curtains, you will then need to add a script, so wotever u want to happen when u type in the script....happens (funnily enough). but im not that good at it either, so if anybody thinks thats wrong, please correct me lol |
Evelsvia |
posted 04-09-2002 21:25 BST
and of course, if you are using txtpad/wordpad/notepad to make your game....PLEASE dont ask me anything lol |
Evelsvia |
posted 04-09-2002 22:24 BST
may i ask....wot do the numbers represent? lol i bet its your pass...let me try it lol |
daznewbie |
posted 05-09-2002 12:37 BST
thanks for the help i will try that..and as youll have guessed its not my pass lol just a mistake.. thanks for the help! |
daznewbie |
posted 05-09-2002 12:48 BST
thanks i tried it and it works, open and close is a very basic command and makes more sense than use curtains ..lol |
daznewbie |
posted 05-09-2002 12:51 BST
One last thing, how do you stop objects from reappearing. For example in a storage locker there is a watch, a wallet and some trousers. you can put the trousers on, and take the watch, but if you examine the drawer again they reappear how do you stop that from happening. |
DarkAng3l |
posted 05-09-2002 14:39 BST
In Q3.x: Use the "Gain" (put in the inventory) command. In Q2.x: Make object anavailable, or sent it to a Junkroom (a room you made just for keeping objects out of game, where the player has no access.) DarkAng3l |